Item: Disintegration Bolt
Activate 1 (manipulate)
The shaft of this bolt is scorched and blackened, and handling it coats your fingers with a fine black powder. When an activated disintegration bolt hits a target, it is subject to a Disintegrate spell requiring a DC 34 Fortitude save. As with the spell, a critical hit on the attack roll causes the target's saving throw outcome to be one degree worse.
Craft Requirements Supply one casting of disintegrate.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Big Rock Bullet (Major) | 15 | Uncommon |
| Garrote Bolt | 15 | Uncommon |
| Garrote Shot | 15 | Common |
| Spellstrike Ammunition (Type VII) | 15 | Common |
| Stone Bullet | 15 | Common |
| Transposition Ammunition (Greater) | 15 | Uncommon |
| Burrowing Bolt (Greater) | 14 | Common |
| Conduit Shot (Greater) | 14 | Common |
| Depth Charge V | 14 | Common |
| Depth Charge VI | 16 | Common |
| Dreaming Round | 14 | Uncommon |
| Golden-Cased Bullet (Major) | 16 | Uncommon |
| Starshot Arrow (Greater) | 14 | Rare |
| Weapon Shot (Major) | 16 | Common |
| Awakened Cold Iron Shot | 17 | Uncommon |
| Awakened Silver Shot | 17 | Uncommon |
| Black Tendril Shot (Greater) | 17 | Common |
| Explosive Ammunition (Greater) | 13 | Common |
| Godrending Ammunition | 13 | Rare |
| Magnetic Shot (Greater) | 17 | Common |