Item: Awakened Cold Iron Shot

TypeAmmo
Level17
Rarity
Uncommon
Price2300 gp
PublicationPathfinder Guns & Gears

Ammunition round

Activate 1 (manipulate)


These bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential.

The shot is a high-grade cold iron bullet. The awakened cold iron attempts to disrupt magic influences the target placed on others' minds. You can name a creature you believe to be enchanted by your target or allow the shot to choose an enchanted creature randomly. On a hit, the shot attempts to counteract the spell or effect the target is using to manipulate that creature's mind. The counteract rank is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a demon or fey, you get a success instead. If you hit a demon or fey with no active spell effects on other creatures, the target is Stupefied 1 for 1 minute instead.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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