Item: Awakened Cold Iron Shot
Ammunition round
Activate 1 (manipulate)
These bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential.
The shot is a high-grade cold iron bullet. The awakened cold iron attempts to disrupt magic influences the target placed on others' minds. You can name a creature you believe to be enchanted by your target or allow the shot to choose an enchanted creature randomly. On a hit, the shot attempts to counteract the spell or effect the target is using to manipulate that creature's mind. The counteract rank is 9, and the counteract modifier is [[/r 1d20+27 #Counteract]]{+27}. If you fail (but don't critically fail) the counteract check against a demon or fey, you get a success instead. If you hit a demon or fey with no active spell effects on other creatures, the target is Stupefied 1 for 1 minute instead.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Awakened Silver Shot | 17 | Uncommon |
| Black Tendril Shot (Greater) | 17 | Common |
| Magnetic Shot (Greater) | 17 | Common |
| Meteor Shot (Major) | 17 | Uncommon |
| Spellstrike Ammunition (Type VIII) | 17 | Common |
| Awakened Adamantine Shot | 18 | Uncommon |
| Depth Charge VI | 16 | Common |
| Depth Charge VII | 18 | Common |
| Godrending Ammunition (Greater) | 18 | Rare |
| Golden-Cased Bullet (Major) | 16 | Uncommon |
| Weapon Shot (Major) | 16 | Common |
| Big Rock Bullet (Major) | 15 | Uncommon |
| Disintegration Bolt | 15 | Uncommon |
| Garrote Bolt | 15 | Uncommon |
| Garrote Shot | 15 | Common |
| Spell Echo Shot | 19 | Common |
| Spellstrike Ammunition (Type IX) | 19 | Common |
| Spellstrike Ammunition (Type VII) | 15 | Common |
| Stone Bullet | 15 | Common |
| Transposition Ammunition (Greater) | 15 | Uncommon |