Item: Spell Echo Shot
Ammunition any
Activate 1 (concentrate)
Generous amounts of djezet and orichalcum mix in a spell echo shot. When you Activate it, you name up to four creatures, in addition to you, that the ammunition's magic works for. When spell echo shot strikes a target, which can be a square, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, the active ammunition instead falls into the target's space, remaining active. If you or one of the four selected creatures include the ammunition in the area of a spell that is 5th rank or lower; has an area of a burst, cone, or line; and does not have a duration, the materials in the ammunition immediately duplicate that spell with the same parameters. A duplicated spell can't be duplicated again by another effect. Duplicating a spell destroys the ammunition, which otherwise remains active for 1 minute.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Spellstrike Ammunition (Type IX) | 19 | Common |
| Awakened Adamantine Shot | 18 | Uncommon |
| Depth Charge VII | 18 | Common |
| Godrending Ammunition (Greater) | 18 | Rare |
| Awakened Cold Iron Shot | 17 | Uncommon |
| Awakened Silver Shot | 17 | Uncommon |
| Black Tendril Shot (Greater) | 17 | Common |
| Magnetic Shot (Greater) | 17 | Common |
| Meteor Shot (Major) | 17 | Uncommon |
| Spellstrike Ammunition (Type VIII) | 17 | Common |
| Depth Charge VI | 16 | Common |
| Golden-Cased Bullet (Major) | 16 | Uncommon |
| Weapon Shot (Major) | 16 | Common |
| Big Rock Bullet (Major) | 15 | Uncommon |
| Disintegration Bolt | 15 | Uncommon |
| Garrote Bolt | 15 | Uncommon |
| Garrote Shot | 15 | Common |
| Spellstrike Ammunition (Type VII) | 15 | Common |
| Stone Bullet | 15 | Common |
| Transposition Ammunition (Greater) | 15 | Uncommon |