Item: Awakened Adamantine Shot
Ammunition round
Activate 1 (manipulate)
These bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential.
The shot is a high-grade adamantine bullet. The awakened adamantine breaks through any resistance. The shot ignores the first 20 resistance a creature has to physical damage, all damage, or piercing or bludgeoning damage. Against a construct or creature who already has a resistance bypassed by adamantine, or a weakness to adamantine, the shot shatters the target's defenses, causing them to become Off Guard for 1 minute instead. Because adamantine is uncommon, this version of awakened metal shot is uncommon even for gunslingers or other characters with access to uncommon guns and bullets from this book.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Depth Charge VII | 18 | Common | 3200 gp |
| Godrending Ammunition (Greater) | 18 | Rare | 3300 gp |
| Ooze Ammunition (Major) | 18 | Common | 3250 gp |
| Rusting Ammunition (Greater) | 18 | Common | 600 gp |
| Awakened Cold Iron Shot | 17 | Uncommon | 2300 gp |
| Awakened Silver Shot | 17 | Uncommon | 2300 gp |
| Black Tendril Shot (Greater) | 17 | Common | 2160 gp |
| Magnetic Shot (Greater) | 17 | Common | 2200 gp |
| Meteor Shot (Major) | 17 | Uncommon | 3000 gp |
| Spell Echo Shot | 19 | Common | 5500 gp |
| Spellstrike Ammunition (Type IX) | 19 | Common | 8000 gp |
| Spellstrike Ammunition (Type VIII) | 17 | Common | 3000 gp |
| Blister Ammunition (Greater) | 16 | Common | 1400 gp |
| Depth Charge VI | 16 | Common | 1500 gp |
| Golden-Cased Bullet (Major) | 16 | Uncommon | 2000 gp |
| Life Shot (Major) | 16 | Common | 1500 gp |
| Life Shot (True) | 20 | Common | 9000 gp |
| Magekiller Bullet | 16 | Uncommon | 1500 gp |
| Weapon Shot (Major) | 16 | Common | 2000 gp |
| Big Rock Bullet (Major) | 15 | Uncommon | 1150 gp |