Item: Ghost Ammunition
Ammunition any
Ghost ammunition is cool to the touch. This ammunition has the benefits of the Ghost Touch property rune and can fly through any obstacle except those that can block incorporeal creatures or effects. Though the ammunition penetrates barriers and ignores all cover, the target still benefits from the flat check from being concealed or hidden. You still can't target an undetected creature without guessing.
After it is launched, the ammunition vanishes into mist. However, in the dead of the night 1d4 days later, it reappears in the last quiver or other container it was taken from.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Burrowing Bolt (Greater) | 14 | Common |
| Conduit Shot (Greater) | 14 | Common |
| Depth Charge V | 14 | Common |
| Dreaming Round | 14 | Uncommon |
| Starshot Arrow (Greater) | 14 | Rare |
| Big Rock Bullet (Major) | 15 | Uncommon |
| Disintegration Bolt | 15 | Uncommon |
| Explosive Ammunition (Greater) | 13 | Common |
| Garrote Bolt | 15 | Uncommon |
| Garrote Shot | 15 | Common |
| Godrending Ammunition | 13 | Rare |
| Rattling Bolt (Greater) | 13 | Uncommon |
| Singularity Ammunition | 13 | Uncommon |
| Spellstrike Ammunition (Type VI) | 13 | Common |
| Spellstrike Ammunition (Type VII) | 15 | Common |
| Stone Bullet | 15 | Common |
| Transposition Ammunition (Greater) | 15 | Uncommon |
| Black Tendril Shot (Moderate) | 12 | Common |
| Depth Charge IV | 12 | Common |
| Depth Charge VI | 16 | Common |