Item: Lifeblight Residue

Level15
Rarity
Uncommon
CategoryPoison
Price1100 gp
UsageHeld in two hands
PublicationPathfinder #160: Assault on Hunting Lodge Seven

Activate 2 Interact

This black slime is carefully culled from coffins and sarcophagi used by the undead, and is then distilled and combined with necromantic energy, creating a dangerous sludge that leeches life force as aggressively as it rots flesh.


Saving Throw DC 35 Fortitude

Maximum Duration 6 rounds

Stage 1 5d6 void damage and 3d6 poison damage (1 round)

Stage 2 6d6 void damage and 4d6 poison damage (1 round)

Stage 3 7d6 void damage and 5d6 poison damage (1 round)


Craft Requirements Supply one casting of 8th-rank Harm.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Divine: This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Injury: An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected. Only one injury poison can be applied to a weapon or ammunition at a time.

Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.

Virulent: Afflictions with the virulent trait are harder to remove. You must succeed at two consecutive saves to reduce a virulent affliction’s stage by 1. A critical success reduces a virulent affliction’s stage by only 1 instead of by 2.


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