Item: Repulsion Resin
Activate 1 Interact
This clear, tasteless tar causes the victim to emit waves of harmful mental energy that repel other creatures. Desperate users might consume this poison to keep enemies at bay despite the poison's debilitating effects. While you're Stupefied from this poison, a creature that starts its turn within 10 feet of you or approaches within 10 feet of you must attempt a DC 35 Will saving throw. On a failure, the creature can't voluntarily move closer to you; this is a mental effect. Once the approaching creature has attempted to save, it uses the same result for all saves from that dose of repulsion resin.
Saving Throw DC 38 Fortitude
Onset 10 minutes
Maximum Duration 6 minutes
Stage 1 12d6 mental damage and stupefied 1 (1 minute)
Stage 2 16d6 poison damage and stupefied 1 (1 minute)
Stage 3 20d6 poison damage and Stupefied 2 (1 minute)
Craft Requirements Supply one casting of Repulsion.
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