Item: Sightless Tincture
Activate 1 (manipulate)
With an incredibly deep black hue, sightless tincture is usually Concealed in wine, blood pudding, or other darkly colored foods. The oil at first faintly dims its victim's sight, then blacks it out entirely.
Saving Throw DC 28 Fortitude
Onset 10 minutes
Maximum Duration 14 hours
Stage 1 Dazzled and a –2 status penalty to visual Perception checks (1 hour)
Stage 2 dazzled and a –4 status penalty to visual Perception checks (1 hour)
Stage 3 Blinded (2d6 hours); stage 3 is an incapacitation effect, and if the victim is still blinded from the poison when the poison has run its course, the blindness lasts for an additional 24 hours afterward
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Ingested: An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature’s mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day
Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.
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| King's Sleep | 18 | Common |