Item: Enervating Powder

Level9
Rarity
Common
CategoryPoison
Price110 gp
UsageHeld in one hand
PublicationPathfinder Player Core 2

Activate A (manipulate)


This carefully concocted mixture of fungal spores and ground bones has paralytic properties that make it a valuable poison.

Saving Throw DC 28 Fortitude

Onset 10 minutes

Maximum Duration 6 minutes

Stage 1 Fatigued (1 minute)

Stage 2 5d6 poison damage and fatigued (1 minute)

Stage 3 5d6 poison damage, fatigued, and Paralyzed (1 minute)


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Ingested: An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature’s mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day

Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.


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