Item: Forgetful Drops
Activate 1 (manipulate)
Access Member of a secret society
These innocuous, colorless drops can be poured directly into a victim's mouth, or slipped into their food or drink. They initially haze a victim's mind slightly, making them easier to fool; in later stages, they can lead to the victim entering a murderous Confused state. Secret societies use these drops to befuddle a target or to frame them for violence.
Saving Throw DC 18 Fortitude
Onset 5 minutes
Maximum Duration 1 hour
Stage 1 Stupefied 1 (10 minutes)
Stage 2 stupefied 1 and Clumsy 1 (20 minutes)
Stage 3 stupefied 1, clumsy 1, and Confused (30 minutes)
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Ingested: An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature’s mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day
Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.
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