Item: False Death

Level5
Rarity
Uncommon
CategoryPoison
Price25 gp
UsageHeld in one hand
PublicationPathfinder #149: Against the Scarlet Triad

Typically used to fake one's death, this poison swiftly causes the imbiber to lose consciousness and suppresses vital signs. A creature examining the unconscious target must succeed at a Medicine check against the imbiber's Deception DC + 4 to determine that the target is alive, and a critical success allows the examiner to determine that a toxin is causing the effect. The false death toxin has an extremely bitter taste (DC 10 Perception to detect), making it difficult to trick a creature into consuming the poison against its wishes.


Activate A Interact

Saving Throw DC 18 Fortitude

Onset 10 minutes

Maximum Duration 5 days

Stage 1 Clumsy 2 (1 round)

Stage 2 Unconscious (1 hour)

Stage 3 unconscious (1 day)


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Ingested: An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature’s mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day

Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.


Related Items