Item: False Death
Typically used to fake one's death, this poison swiftly causes the imbiber to lose consciousness and suppresses vital signs. A creature examining the unconscious target must succeed at a Medicine check against the imbiber's Deception DC + 4 to determine that the target is alive, and a critical success allows the examiner to determine that a toxin is causing the effect. The false death toxin has an extremely bitter taste (DC 10 Perception to detect), making it difficult to trick a creature into consuming the poison against its wishes.
Activate A Interact
Saving Throw DC 18 Fortitude
Onset 10 minutes
Maximum Duration 5 days
Stage 1 Clumsy 2 (1 round)
Stage 2 Unconscious (1 hour)
Stage 3 unconscious (1 day)
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