Item: Spell-Eating Pitch

Level12
Rarity
Uncommon
CategoryPoison
Price325 gp
UsageHeld in two hands
PublicationPathfinder #160: Assault on Hunting Lodge Seven

Activate 2 Interact

This gummy resin contains sparkling motes of magical energy that dramatically impair your cognitive functions and dispel spells as you cast them. Spell energy manifests but then sputters out, as though drained away by the sparkling motes. While you're Stupefied by this poison, the DC of flat checks to avoid disruption from the stupefied condition when you Cast a Spell is 5 + twice the stupefied value, rather than 5 + the stupefied value.


Saving Throw DC 31 Fortitude

Maximum Duration 6 rounds

Stage 1 5d6 poison damage and stupefied 1 (1 round)

Stage 2 6d6 poison damage and Stupefied 3 (1 round)

Stage 3 7d6 poison damage and Stupefied 4 (1 round)


Craft Requirements Supply one casting of 6th-rank Dispel Magic.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Divine: This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Injury: An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected. Only one injury poison can be applied to a weapon or ammunition at a time.

Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.


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