Item: Fearweed
Activate 1 Interact
Cultivated by mashing and fermenting toxic weeds found in lonely graveyards, fearweed is a greenish paste magically infused with psychic horror. The Frightened condition from fearweed can't be removed while the poison lasts.
Saving Throw DC 30 Fortitude
Onset 1 minute
Maximum Duration 6 minutes
Stage 1 7d6 poison damage and frightened 1 (1 minute)
Stage 2 8d6 poison damage and Frightened 2 (1 minute)
Stage 3 9d6 poison damage and Frightened 3 (1 minute)
Craft Requirements Supply one casting of 4th-rank Fear.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Contact: A contact poison is activated by applying it to an item or directly onto a living creature’s skin. The first creature to touch the affected item must attempt a saving throw against the poison; if the poison is applied directly, the creature must attempt a saving throw immediately when the poison touches its skin. Contact poisons are infeasible to apply to a creature via a weapon attack due to the logistics of delivering them without poisoning yourself. Typically, the onset time of a contact poison is 1 minute.
Divine: This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.
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