Item: Puppetmaster Extract

Level8
Rarity
Uncommon
CategoryPoison
Price85 gp
UsageHeld in two hands
PublicationPathfinder #208: Hoof, Cinder, and StormRemaster

Activate 1 Interact


Distilled from a trighoul's vital fluids, this gummy, ooze-like toxin springs to life when it makes contact with flesh. It swiftly grows spines that dig into the victim, twitching with rudimentary intelligence as they root around for the nervous system. If the toxin embeds itself deeply enough, it seizes control of the victim's body.

Unlike most poisons, puppetmaster extract can affect a dead body with mostly intact flesh. Each round, a corpse without sentience automatically fails its Fortitude save against the poison. At stage 4, the poison stops causing damage and confusion; instead, it reanimates the corpse as an elite Plague Zombie without the unholy trait; a larger body instead uses statistics for a Zombie Brute or Zombie Hulk, whichever matches its size. The corpse stands as a free action at the beginning of its turn and attacks nearby creatures. When the poison's duration expires or the poison is cured, the body's state of animation ends.

Saving Throw DC 26 Fortitude

Onset 1 minute

Maximum Duration 8 rounds

Stage 1 1d12 piercing damage and 1d12 poison damage (1 round)

Stage 2 1d12 piercing damage and 2d12 poison (1 round)

Stage 3 1d12 piercing damage, 2d12 poison damage, and Confused for 1 round (1 round)

Stage 4 3d12 poison damage and confused for 1 round (1 round)


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Contact: A contact poison is activated by applying it to an item or directly onto a living creature’s skin. The first creature to touch the affected item must attempt a saving throw against the poison; if the poison is applied directly, the creature must attempt a saving throw immediately when the poison touches its skin. Contact poisons are infeasible to apply to a creature via a weapon attack due to the logistics of delivering them without poisoning yourself. Typically, the onset time of a contact poison is 1 minute.

Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.


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