Item: Astringent Venom
Activate 3 (manipulate)
This oily, dark-purple powder gives off the distinct odor of boiled leather. When delivered, the poison acts quickly to constrict the victim's blood flow to their extremities and turn their lungs into a soft jelly. A victim of astringent venom is recognizable by the frostbite-like hue of their hands as they lose circulation to their extremities, making it difficult for them to hold things. Each round at the beginning of their turn, a creature affected by astringent venom must succeed at a DC 5 Flat or drop one random item they're holding.
Saving Throw DC 32 Fortitude
Onset 1 round
Maximum Duration 6 rounds
Stage 1 6d6 poison damage (1 round)
Stage 2 8d6 poison damage (1 round)
Stage 3 10d6 poison damage and Confused (1 round)
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Contact: A contact poison is activated by applying it to an item or directly onto a living creature’s skin. The first creature to touch the affected item must attempt a saving throw against the poison; if the poison is applied directly, the creature must attempt a saving throw immediately when the poison touches its skin. Contact poisons are infeasible to apply to a creature via a weapon attack due to the logistics of delivering them without poisoning yourself. Typically, the onset time of a contact poison is 1 minute.
Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.
Virulent: Afflictions with the virulent trait are harder to remove. You must succeed at two consecutive saves to reduce a virulent affliction’s stage by 1. A critical success reduces a virulent affliction’s stage by only 1 instead of by 2.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Blackfinger Blight | 12 | Rare | 350 gp |
| Black Lotus Extract | 19 | Common | 6500 gp |
| Tears of Death | 20 | Common | 12000 gp |
| Blightburn Resin | 11 | Common | 225 gp |
| Gnawbone Toxin | 11 | Common | 235 gp |
| Reaper's Shadow | 13 | Uncommon | 525 gp |
| Breath of the Mantis God | 10 | Uncommon | 200 gp |
| Fraudslayer Oil | 14 | Uncommon | 650 gp |
| Toxic Effluence | 10 | Rare | 160 gp |
| Unending Itch | 14 | Common | 700 gp |
| Abysium Powder | 9 | Rare | 150 gp |
| Dragon Bile | 15 | Common | 925 gp |
| Spider Root | 9 | Common | 110 gp |
| Deathstalk Mushroom | 16 | Rare | 2000 gp |
| Frenzy Oil | 16 | Uncommon | 1500 gp |
| Nettleweed Residue | 8 | Common | 75 gp |
| Puppetmaster Extract | 8 | Uncommon | 85 gp |
| False Hope | 17 | Common | 2600 gp |
| Tangle Root Toxin | 7 | Common | 55 gp |
| Antipode Oil | 6 | Common | 45 gp |