Item: Unending Itch
Activate 2 (manipulate)
Invented to cause a lengthy and unpleasant demise, this poison manifests as an itch that can't be soothed. The victim experiences the poison damage as irritation rather than pain or sickness and must succeed at a DC 34 Perception check to realize they're poisoned. The poison can also be identified with a DC 34 Medicine check. Once the victim has lost half or more of its Hit Points, the DC drops to 30 for either check. As long as the victim doesn't realize it's poisoned, the GM makes its saving throws in secret.
Saving Throw DC 34 Fortitude (secret)
Maximum Duration 5 minutes
Stages 1–5 1d6 poison damage (1 round)
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Injury: An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected. Only one injury poison can be applied to a weapon or ammunition at a time.
Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.
Virulent: Afflictions with the virulent trait are harder to remove. You must succeed at two consecutive saves to reduce a virulent affliction’s stage by 1. A critical success reduces a virulent affliction’s stage by only 1 instead of by 2.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Reaper's Shadow | 13 | Uncommon | 525 gp |
| False Hope | 17 | Common | 2600 gp |
| Antipode Oil | 6 | Common | 45 gp |
| Execution Powder | 14 | Uncommon | 625 gp |
| Eldritch Flare | 15 | Common | 1100 gp |
| Lifeblight Residue | 15 | Uncommon | 1100 gp |
| Pummel-Growth Toxin | 13 | Common | 550 gp |
| Astringent Venom | 12 | Common | 350 gp |
| Blackfinger Blight | 12 | Rare | 350 gp |
| Cave Worm Venom | 12 | Common | 500 gp |
| Cerulean Scourge | 16 | Common | 1450 gp |
| Clubhead Poison | 12 | Common | 340 gp |
| Deathstalk Mushroom | 16 | Rare | 2000 gp |
| Mage Bane | 12 | Uncommon | 325 gp |
| Weeping Midnight | 16 | Uncommon | 1400 gp |
| Blisterwort | 11 | Common | 280 gp |
| Dancing Lamentation | 11 | Common | 240 gp |
| Breath of the Mantis God | 10 | Uncommon | 200 gp |
| Choleric Contagion | 18 | Common | 4200 gp |
| King's Sleep | 18 | Common | 4000 gp |