Item: Eldritch Flare
Activate 2 (manipulate)
This poison draws power from the magic of its victim. If a creature under the effects of eldritch flare Casts a Spell, excess magical energy feeds back into the toxin, increasing the DC of the poison by 2 that round. In addition, if the spell deals damage, the poison deals half its damage as one of the types of damage the spell deals (the other half remains poison damage). If the target is immune or has resistance to the spell's damage, the poison deals half its damage as mental damage instead. If the victim casts no spells during a round while affected, the poison still deals its poison damage.
Saving Throw DC 35 Fortitude
Maximum Duration 6 rounds
Stage 1 8d6 damage (1 round)
Stage 2 10d6 damage (1 round)
Stage 3 12d6 damage (1 round)
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Injury: An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected. Only one injury poison can be applied to a weapon or ammunition at a time.
Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Cerulean Scourge | 16 | Common | 1450 gp |
| Execution Powder | 14 | Uncommon | 625 gp |
| Unending Itch | 14 | Common | 700 gp |
| Weeping Midnight | 16 | Uncommon | 1400 gp |
| False Hope | 17 | Common | 2600 gp |
| Pummel-Growth Toxin | 13 | Common | 550 gp |
| Reaper's Shadow | 13 | Uncommon | 525 gp |
| Cave Worm Venom | 12 | Common | 500 gp |
| Choleric Contagion | 18 | Common | 4200 gp |
| Clubhead Poison | 12 | Common | 340 gp |
| Mage Bane | 12 | Uncommon | 325 gp |
| Blisterwort | 11 | Common | 280 gp |
| Dancing Lamentation | 11 | Common | 240 gp |
| Oblivion Essence | 19 | Uncommon | 6500 gp |
| Pale Fade | 19 | Common | 6000 gp |
| Achaekek's Kiss | 20 | Rare | 13000 gp |
| Nethershade | 10 | Common | 160 gp |
| Curare | 8 | Common | 100 gp |
| Scarlet Mist | 8 | Common | 80 gp |
| Warpwobble Poison | 8 | Common | 90 gp |