Item: Achaekek's Kiss

Level20
Rarity
Rare
CategoryPoison
Price13000 gp
UsageHeld in two hands
PublicationPathfinder Treasure Vault (Remastered)Remaster

Access member of the Red Mantis assassins

Activate 2 (manipulate)


Kept as a closely guarded secret by the deadly members of the Red Mantis assassins, this poison is treated with reverence for its ability to end lives. If the victim dies while affected by this poison, its body decomposes to nothing in 1 minute, leaving only its gear behind. Non-magical preservation can't protect the tainted corpse. Peaceful Rest works on the poisoned body only if cast as a 5th-rank spell and the caster succeeds at a counteract check against the poison's saving throw DC when casting the spell. Even if cast successfully, peaceful rest only works as if it had been cast at 2nd rank.


Saving Throw DC 42 Fortitude

Maximum Duration 6 rounds

Stage 1 7d12 poison damage and Doomed 1 (1 round)

Stage 2 9d12 poison damage and Doomed 2 (1 round)

Stage 3 11d12 poison damage and Doomed 3 (1 round)


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Injury: An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected. Only one injury poison can be applied to a weapon or ammunition at a time.

Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.


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