Item: Curare
Activate 2 Interact
Hunters all over Golarion favor curare, a potent paralytic derived from boiled tree bark.
Saving Throw DC 25 Fortitude
Maximum Duration 6 rounds (but see stage 3)
Stage 1 2d6 poison damage, Clumsy 1, and Enfeebled 1 (1 round)
Stage 2 3d6 poison damage, Clumsy 2, Enfeebled 2, and Slowed 1 (1 minute)
Stage 3 4d6 poison damage, clumsy 2, enfeebled 2, and slowed 1 (1 round). If the victim fails the saving throw while at stage 3, the poison ends and the victim is Paralyzed for 2d6 minutes.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Incapacitation: An ability with this trait can take a character completely out of the fight or even kill them, and it’s harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell’s rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.
Injury: An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected. Only one injury poison can be applied to a weapon or ammunition at a time.
Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Stupor Poison | 7 | Uncommon |
| Lethargy Poison | 2 | Uncommon |
| Scarlet Mist | 8 | Common |
| Warpwobble Poison | 8 | Common |
| Wyvern Poison | 8 | Common |
| Giant Wasp Venom | 7 | Common |
| Sloughing Toxin | 7 | Rare |
| Smother Shroud | 7 | Common |
| Antipode Oil | 6 | Common |
| Giant Scorpion Venom | 6 | Common |
| Nethershade | 10 | Common |
| Blisterwort | 11 | Common |
| Clown Monarch | 5 | Common |
| Dancing Lamentation | 11 | Common |
| Spider Venom | 5 | Common |
| Brightshade | 4 | Common |
| Cave Worm Venom | 12 | Common |
| Clubhead Poison | 12 | Common |
| Fearflower Nectar | 4 | Common |
| Leadenleg | 4 | Common |