Item: Lethargy Poison
Lethargy poison is commonly used in hit-and-run tactics by attackers who want their victims alive; the ambusher retreats until the poison sets in and the victim falls unconscious. Further exposure to lethargy poison does not require the target to attempt additional saving throws; only failing an saving throw against an ongoing exposure can progress its stage.
Activate 2 (manipulate)
Saving Throw DC 18 Fortitude
Maximum Duration 4 hours
Stage 1 Slowed 1 (1 round)
Stage 2 Slowed 1 (1 minute)
Stage 3 Unconscious with no Perception check to wake up (1 round)
Stage 4 Unconscious with no Perception check to wake up ([[/gmr 1d4 #hours]]{1d4 hours}).
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