Item: Crystal Shards (Greater)
Activate A Strike
This flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain a +2 item bonus to attack rolls. When the bomb explodes, it deals 3d4 piercing damage and 5 piercing splash damage as the mixture suddenly turns into solid crystals flying at high speeds.
On a hit, the target takes 1 persistent,bleed damage from the crystals embedded in its flesh. As long as the bleed damage persists, the target also takes a –5-foot penalty to its speed. The target can spend an Interact action to remove the crystals, reducing the DC to stop the bleeding.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Earth: Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth. These planes are mostly solid. Travelers arriving upon an earth plane risk suffocation if they don’t reach a cavern or some other air pocket within the plane’s solid matter. Creatures who can’t burrow are entombed in the plane’s substance and must attempt to dig their way toward an air pocket. Air creatures are ill at ease, as they rarely have the space to move freely through even the loftiest warrens.
Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Mud Bomb (Greater) | 11 | Uncommon | 3d6 |
| Mud Bomb (Major) | 17 | Uncommon | 4d6 |
| Crystal Shards (Major) | 18 | Common | 4d4 |
| Crystal Shards (Moderate) | 4 | Common | 2d4 |
| Mud Bomb (Moderate) | 3 | Uncommon | 2d6 |
| Mud Bomb (Lesser) | 1 | Uncommon | 1d6 |
| Bottled Sunlight (Greater) | 12 | Common | 3d4 |
| Boulder Seed | 12 | Common | 3d4 |
| Defoliation Bomb (Greater) | 12 | Uncommon | 3d6 |
| Inflammation Flask (Greater) | 12 | Uncommon | 3d6 |
| Lodestone Bomb | 12 | Common | 3d4 |
| Nail Bomb (Greater) | 12 | Uncommon | 6d4 |
| Shatterstone | 12 | Common | 3d6 |
| Spider Satchel (Greater) | 12 | Uncommon | 0- |
| Trueshape Bomb | 12 | Common | 3d6 |
| Acid Flask (Greater) | 11 | Common | 1- |
| Alchemist's Fire (Greater) | 11 | Common | 3d8 |
| Atrophy Bomb (Greater) | 11 | Uncommon | 0- |
| Blasting Stone (Greater) | 11 | Common | 3d4 |
| Blight Bomb (Greater) | 11 | Common | 3d4 |