Item: Shatterstone
Activate 1 Strike
A shatterstone is a small ceramic orb. Inside are reactive agents that set up an intense field of sonic vibration when the stone breaks. The bomb grants a +2 item bonus to attack rolls and deals 3d6 sonic damage and 3 sonic splash damage. Much of the sound is ultrasonic, and creatures with sonic weakness that take damage from the bomb must succeed at a DC 30 Fortitude save or be Deafened until the end of their next turn.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Sonic: An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.
Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Blasting Stone (Greater) | 11 | Common | 250 gp | 3d4 |
| Blasting Stone (Major) | 17 | Common | 2500 gp | 4d4 |
| Shatterstone (Greater) | 18 | Common | 3800 gp | 4d6 |
| Blasting Stone (Moderate) | 3 | Common | 10 gp | 2d4 |
| Blasting Stone (Lesser) | 1 | Common | 3 gp | 1d4 |
| Bottled Sunlight (Greater) | 12 | Common | 360 gp | 3d4 |
| Boulder Seed | 12 | Common | 360 gp | 3d4 |
| Crystal Shards (Greater) | 12 | Common | 350 gp | 3d4 |
| Defoliation Bomb (Greater) | 12 | Uncommon | 350 gp | 3d6 |
| Inflammation Flask (Greater) | 12 | Uncommon | 340 gp | 3d6 |
| Lodestone Bomb | 12 | Common | 400 gp | 3d4 |
| Nail Bomb (Greater) | 12 | Uncommon | 350 gp | 6d4 |
| Spider Satchel (Greater) | 12 | Uncommon | 350 gp | 0- |
| Trueshape Bomb | 12 | Common | 375 gp | 3d6 |
| Acid Flask (Greater) | 11 | Common | 250 gp | 1- |
| Alchemist's Fire (Greater) | 11 | Common | 250 gp | 3d8 |
| Atrophy Bomb (Greater) | 11 | Uncommon | 255 gp | 0- |
| Blight Bomb (Greater) | 11 | Common | 250 gp | 3d4 |
| Blood Bomb (Greater) | 11 | Uncommon | 275 gp | 1- |
| Bottled Lightning (Greater) | 11 | Common | 250 gp | 3d6 |