Item: Shatterstone

TypeWeapon
Level12
Rarity
Common
CategoryMartial
GroupBomb
Damage3d6 sonic
Price380 gp
UsageHeld in one hand
PublicationPathfinder Treasure Vault (Remastered)Remaster

Activate 1 Strike


A shatterstone is a small ceramic orb. Inside are reactive agents that set up an intense field of sonic vibration when the stone breaks. The bomb grants a +2 item bonus to attack rolls and deals 3d6 sonic damage and 3 sonic splash damage. Much of the sound is ultrasonic, and creatures with sonic weakness that take damage from the bomb must succeed at a DC 30 Fortitude save or be Deafened until the end of their next turn.


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Sonic: An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.

Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.


Related Items

NameLevelRarityPriceDamage
Blasting Stone (Greater)11Common250 gp3d4
Blasting Stone (Major)17Common2500 gp4d4
Shatterstone (Greater)18Common3800 gp4d6
Blasting Stone (Moderate)3Common10 gp2d4
Blasting Stone (Lesser)1Common3 gp1d4
Bottled Sunlight (Greater)12Common360 gp3d4
Boulder Seed12Common360 gp3d4
Crystal Shards (Greater)12Common350 gp3d4
Defoliation Bomb (Greater)12Uncommon350 gp3d6
Inflammation Flask (Greater)12Uncommon340 gp3d6
Lodestone Bomb12Common400 gp3d4
Nail Bomb (Greater)12Uncommon350 gp6d4
Spider Satchel (Greater)12Uncommon350 gp0-
Trueshape Bomb12Common375 gp3d6
Acid Flask (Greater)11Common250 gp1-
Alchemist's Fire (Greater)11Common250 gp3d8
Atrophy Bomb (Greater)11Uncommon255 gp0-
Blight Bomb (Greater)11Common250 gp3d4
Blood Bomb (Greater)11Uncommon275 gp1-
Bottled Lightning (Greater)11Common250 gp3d6