Item: Blasting Stone (Greater)
Activate 1 Strike
When this pebble hits a creature or a hard surface, it explodes with a deafening bang. A blasting stone deals 3d4 sonic damage and 3 sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a DC 28 Fortitude saving throw with the listed DC or be Deafened until the end of its next turn. You gain a +2 item bonus to attack rolls.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Sonic: An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.
Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Shatterstone | 12 | Common | 380 gp | 3d6 |
| Blasting Stone (Major) | 17 | Common | 2500 gp | 4d4 |
| Shatterstone (Greater) | 18 | Common | 3800 gp | 4d6 |
| Blasting Stone (Moderate) | 3 | Common | 10 gp | 2d4 |
| Blasting Stone (Lesser) | 1 | Common | 3 gp | 1d4 |
| Acid Flask (Greater) | 11 | Common | 250 gp | 1- |
| Alchemist's Fire (Greater) | 11 | Common | 250 gp | 3d8 |
| Atrophy Bomb (Greater) | 11 | Uncommon | 255 gp | 0- |
| Blight Bomb (Greater) | 11 | Common | 250 gp | 3d4 |
| Blood Bomb (Greater) | 11 | Uncommon | 275 gp | 1- |
| Bottled Lightning (Greater) | 11 | Common | 250 gp | 3d6 |
| Dread Ampoule (Greater) | 11 | Common | 300 gp | 3d6 |
| Durian Bomb (Greater) | 11 | Uncommon | 275 gp | 3d4 |
| Frost Vial (Greater) | 11 | Common | 250 gp | 3d6 |
| Ghost Charge (Greater) | 11 | Common | 250 gp | 3d8 |
| Goo Grenade (Greater) | 11 | Uncommon | 250 gp | 3d4 |
| Junk Bomb (Greater) | 11 | Uncommon | 275 gp | 3d8 |
| Mud Bomb (Greater) | 11 | Uncommon | 250 gp | 3d6 |
| Necrotic Bomb (Greater) | 11 | Common | 250 gp | 3d6 |
| Pernicious Spore Bomb (Greater) | 11 | Uncommon | 250 gp | 3- |