Item: Blasting Stone (Moderate)

TypeWeapon
Level3
Rarity
Common
CategoryMartial
GroupBomb
Damage2d4 sonic
Price10 gp
UsageHeld in one hand
PublicationPathfinder Player Core 2Remaster

Activate 1 Strike


When this pebble hits a creature or a hard surface, it explodes with a deafening bang. A blasting stone deals 2d4 sonic damage and 2 sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a DC 20 Fortitude saving throw with the listed DC or be Deafened until the end of its next turn. You gain a +1 item bonus to attack rolls.


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Sonic: An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.

Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.


Related Items

NameLevelRarityPriceDamage
Blasting Stone (Lesser)1Common3 gp1d4
Blasting Stone (Greater)11Common250 gp3d4
Shatterstone12Common380 gp3d6
Blasting Stone (Major)17Common2500 gp4d4
Shatterstone (Greater)18Common3800 gp4d6
Acid Flask (Moderate)3Common10 gp1-
Alchemist's Fire (Moderate)3Common10 gp2d8
Atrophy Bomb (Moderate)3Uncommon11 gp0-
Blight Bomb (Moderate)3Common10 gp2d4
Blood Bomb (Moderate)3Uncommon11 gp1-
Bottled Lightning (Moderate)3Common10 gp2d6
Dread Ampoule (Moderate)3Common10 gp2d6
Durian Bomb (Moderate)3Uncommon12 gp2d4
Dwarven Daisy (Moderate)3Uncommon18 gp2d6
Frost Vial (Moderate)3Common10 gp2d6
Ghost Charge (Moderate)3Common10 gp2d8
Goo Grenade (Moderate)3Uncommon10 gp2d4
Junk Bomb (Moderate)3Uncommon12 gp2d8
Mud Bomb (Moderate)3Uncommon10 gp2d6
Necrotic Bomb (Moderate)3Common10 gp2d6