Item: Frost Vial (Moderate)

TypeWeapon
Level3
Rarity
Common
CategoryMartial
GroupBomb
Damage2d6 cold
Price10 gp
UsageHeld in one hand
PublicationPathfinder Player Core 2Remaster

Activate 1 Strike


The bright blue liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals 2d6 cold damage and 2 cold splash damage. On a hit, the target takes a –10-foot status penalty to its Speeds until the end of its next turn. You gain a +1 item bonus to attack rolls.

Effect: Frost Vial


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.

Cold: Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.


Related Items

NameLevelRarityPriceDamage
Frost Vial (Lesser)1Common3 gp1d6
Frost Vial (Greater)11Common250 gp3d6
Frost Vial (Major)17Common2500 gp4d6
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Ghost Charge (Moderate)3Common10 gp2d8
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