Item: Blight Bomb (Greater)
Activate A Strike
Blight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals 3d4 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. You gain a +2 item bonus to attack rolls.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.
Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Dread Ampoule (Greater) | 11 | Common | 300 gp | 3d6 |
| Pernicious Spore Bomb (Greater) | 11 | Uncommon | 250 gp | 3- |
| Skunk Bomb (Greater) | 11 | Common | 240 gp | 3d4 |
| Vexing Vapor (Greater) | 11 | Uncommon | 300 gp | 3d6 |
| Spider Satchel (Greater) | 12 | Uncommon | 350 gp | 0- |
| Trueshape Bomb | 12 | Common | 375 gp | 3d6 |
| Blightburn Bomb | 15 | Uncommon | 1200 gp | 3d6 |
| Blight Bomb (Major) | 17 | Common | 2500 gp | 4d4 |
| Dread Ampoule (Major) | 17 | Common | 3000 gp | 4d6 |
| Pernicious Spore Bomb (Major) | 17 | Uncommon | 2500 gp | 4- |
| Skunk Bomb (Major) | 17 | Common | 2400 gp | 4d4 |
| Vexing Vapor (Major) | 17 | Uncommon | 3000 gp | 4d6 |
| Spider Satchel (Major) | 18 | Uncommon | 4000 gp | 0- |
| Spider Satchel (Moderate) | 4 | Uncommon | 16 gp | 0- |
| Trueshape Bomb (Greater) | 18 | Common | 3750 gp | 4d6 |
| Blight Bomb (Moderate) | 3 | Common | 10 gp | 2d4 |
| Dread Ampoule (Moderate) | 3 | Common | 10 gp | 2d6 |
| Pernicious Spore Bomb (Moderate) | 3 | Uncommon | 10 gp | 2- |
| Skunk Bomb (Moderate) | 3 | Common | 12 gp | 2d4 |
| Vexing Vapor (Moderate) | 3 | Uncommon | 12 gp | 2d6 |