Item: Blightburn Bomb
Activate 1 Strike
Blightburn bombs have radioactive materials sealed inside flasks treated with lead. The bomb grants a +2 item bonus to attack rolls and deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. A creature that takes the persistent poison damage deals the splash damage again from its current position as the radiation continues to harm nearby creatures. The persistent damage can last up to 1 minute. Blightburn bombs also expose the primary target to blightburn sickness.
Saving Throw DC 34 Fortitude
Onset 1d4 days
Stage 1 Drained 1 (1 day)
Stage 2 drained 1 and Sickened 1 (1 day)
Stage 3 Drained 2 and Sickened 2 (1 week)
Stage 4 Drained 3 and Sickened 3 (1 month)
Stage 5 increase drained condition by 1 (1 year)
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Disease: An effect with this trait applies one or more diseases. A disease is typically an affliction.
Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.
Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Blightburn Bomb (Greater) | 20 | Uncommon | 12000 gp | 4d6 |
| Blight Bomb (Major) | 17 | Common | 2500 gp | 4d4 |
| Dread Ampoule (Major) | 17 | Common | 3000 gp | 4d6 |
| Pernicious Spore Bomb (Major) | 17 | Uncommon | 2500 gp | 4- |
| Skunk Bomb (Major) | 17 | Common | 2400 gp | 4d4 |
| Vexing Vapor (Major) | 17 | Uncommon | 3000 gp | 4d6 |
| Inflammation Flask (Greater) | 12 | Uncommon | 340 gp | 3d6 |
| Inflammation Flask (Major) | 18 | Uncommon | 3750 gp | 4d6 |
| Spider Satchel (Greater) | 12 | Uncommon | 350 gp | 0- |
| Spider Satchel (Major) | 18 | Uncommon | 4000 gp | 0- |
| Trueshape Bomb | 12 | Common | 375 gp | 3d6 |
| Trueshape Bomb (Greater) | 18 | Common | 3750 gp | 4d6 |
| Blight Bomb (Greater) | 11 | Common | 250 gp | 3d4 |
| Dread Ampoule (Greater) | 11 | Common | 300 gp | 3d6 |
| Pernicious Spore Bomb (Greater) | 11 | Uncommon | 250 gp | 3- |
| Skunk Bomb (Greater) | 11 | Common | 240 gp | 3d4 |
| Vexing Vapor (Greater) | 11 | Uncommon | 300 gp | 3d6 |
| Inflammation Flask (Moderate) | 4 | Uncommon | 15 gp | 2d6 |
| Spider Satchel (Moderate) | 4 | Uncommon | 16 gp | 0- |
| Blight Bomb (Moderate) | 3 | Common | 10 gp | 2d4 |