Item: Blightburn Bomb (Greater)

TypeWeapon
Level20
Rarity
Uncommon
CategoryMartial
GroupBomb
Damage4d6 poison
Price12000 gp
UsageHeld in one hand
PublicationPathfinder Treasure Vault (Remastered)

Activate 1 Strike


Blightburn bombs have radioactive materials sealed inside flasks treated with lead. The bomb grants a +3 item bonus to attack rolls and deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage. A creature that takes the persistent poison damage deals the splash damage again from its current position as the radiation continues to harm nearby creatures. The persistent damage can last up to 1 minute. Blightburn bombs also expose the primary target to blightburn sickness.


Saving Throw DC 43 Fortitude

Onset 1d4 days

Stage 1 Drained 1 (1 day)

Stage 2 drained 1 and Sickened 1 (1 day)

Stage 3 Drained 2 and Sickened 2 (1 week)

Stage 4 Drained 3 and Sickened 3 (1 month)

Stage 5 increase drained condition by 1 (1 year)


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Disease: An effect with this trait applies one or more diseases. A disease is typically an affliction.

Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.

Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.


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