Item: Inflammation Flask (Greater)

TypeWeapon
Level12
Rarity
Uncommon
CategoryMartial
GroupBomb
Damage3d6 acid
Price340 gp
UsageHeld in one hand

Activate A Strike


This flask contains a caustic irritant that makes a target's skin, scales, or carapace extremely sensitive to further nicks and burns. An inflammation flask deals 3d6 acid damage and 3 acid splash damage. On a hit, the target also gains weakness 3 to acid, fire, and slashing damage for 3 rounds. You gain a +2 item bonus to attack rolls.

The target can end the weakness effect by three means: being drenched with water (such as submersion or exposure to an area water effect), being Administered First Aid (DC 30), or regaining Hit Points from a single effect equal to twice the inflammation flask's level. A creature that critically fails to Administer First Aid in this way deals untyped damage to the target equal to the inflammation flask's initial acid damage.


@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Inflammation Flask]


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.


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