Item: Inflammation Flask (Lesser)
Activate A Strike
This flask contains a caustic irritant that makes a target's skin, scales, or carapace extremely sensitive to further nicks and burns. An inflammation flask deals 1d6 acid damage and 1 acid splash damage. On a hit, the target also gains weakness 1 to acid, fire, and slashing damage for 3 rounds.
The target can end the weakness effect by three means: being drenched with water (such as submersion or exposure to an area water effect), being Administered First Aid (DC 17), or regaining Hit Points from a single effect equal to twice the inflammation flask's level. A creature that critically fails to Administer First Aid in this way deals untyped damage to the target equal to the inflammation flask's initial acid damage.
Trait Effects
Acid: Effects with this trait deal acid damage. Creatures with this trait have a connection to magical acid.
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Disease: An effect with this trait applies one or more diseases. A disease is typically an affliction.
Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Inflammation Flask (Moderate) | 4 | Uncommon | 2d6 |
| Inflammation Flask (Greater) | 12 | Uncommon | 3d6 |
| Inflammation Flask (Major) | 18 | Uncommon | 4d6 |
| Acid Flask (Lesser) | 1 | Common | 1- |
| Acid Flask (Moderate) | 3 | Common | 1- |
| Sulfur Bomb (Lesser) | 1 | Uncommon | 1d4 |
| Sulfur Bomb (Moderate) | 3 | Uncommon | 2d4 |
| Tenderizer Grenade (Lesser) | 1 | Uncommon | 1d6 |
| Tenderizer Grenade (Moderate) | 3 | Uncommon | 2d6 |
| Versatile Vial | 1 | Common | 1d6 |
| Acid Flask (Greater) | 11 | Common | 1- |
| Sulfur Bomb (Greater) | 11 | Uncommon | 3d4 |
| Tenderizer Grenade (Greater) | 11 | Uncommon | 3d6 |
| Blightburn Bomb | 15 | Uncommon | 3d6 |
| Acid Flask (Major) | 17 | Common | 1- |
| Sulfur Bomb (Major) | 17 | Uncommon | 4d4 |
| Tenderizer Grenade (Major) | 17 | Uncommon | 4d6 |
| Blightburn Bomb (Greater) | 20 | Uncommon | 4d6 |
| Bottled Sunlight (Lesser) | 2 | Common | 1d4 |
| Defoliation Bomb (Lesser) | 2 | Uncommon | 1d6 |