Item: Defoliation Bomb (Lesser)

TypeWeapon
Level2
Rarity
Uncommon
CategoryMartial
GroupBomb
Damage1d6 void
Price7 gp
UsageHeld in one hand
PublicationPathfinder #202: Severed at the RootRemaster

Activate 1 Strike


This brightly painted ceramic sphere contains chemicals that cause plants to wither and die. A defoliation bomb deals the 1d6 void damage, 1d4 persistent void damage, and 1 void splash damage to all plants in the area. Non-creature plants in the area immediately wither and die.


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.

Void: Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy. Planes with this trait are vast, empty reaches that suck the life from the living. They tend to be lonely, haunted planes, drained of color and filled with winds carrying the moans of the dead At the end of each round, a living creature takes at least minor void environmental damage. In the strongest areas of a void plane, they could take moderate or even major void damage at the end of each round. This damage has the death trait, and if a living creature is reduced to 0 Hit Points by this void damage and killed, it crumbles into ash and can become a wraith (see Monster Core).


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.


Related Items

NameLevelRarityPriceDamage
Atrophy Bomb (Lesser)1Uncommon4 gp0-
Atrophy Bomb (Moderate)3Uncommon11 gp0-
Necrotic Bomb (Lesser)1Common3 gp1d6
Necrotic Bomb (Moderate)3Common10 gp2d6
Defoliation Bomb (Moderate)4Uncommon18 gp2d6
Atrophy Bomb (Greater)11Uncommon255 gp0-
Necrotic Bomb (Greater)11Common250 gp3d6
Defoliation Bomb (Greater)12Uncommon350 gp3d6
Atrophy Bomb (Major)17Uncommon2550 gp0-
Necrotic Bomb (Major)17Common2500 gp4d6
Defoliation Bomb (Major)18Uncommon3600 gp4d6
Bottled Sunlight (Lesser)2Common7 gp1d4
Inflammation Flask (Lesser)2Uncommon5 gp1d6
Nail Bomb (Lesser)2Uncommon8 gp2d4
Spider Satchel (Lesser)2Uncommon6 gp0-
Acid Flask (Lesser)1Common3 gp1-
Acid Flask (Moderate)3Common10 gp1-
Alchemist's Fire (Lesser)1Common3 gp1d8
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