Item: Spider Satchel (Lesser)

TypeWeapon
Level2
Rarity
Uncommon
CategoryMartial
GroupBomb
Damage0null poison
Price6 gp
UsageHeld in one hand
PublicationPathfinder #203: Shepherd of DecayRemaster

Activate A Strike


The Verduran Forest's tiny tent-trap spider lays her eggs in a pyramidal web, and her young hatch only in response to intense vibration, such as the struggles of an ensnared insect or even songbird. Sadistic alchemists gather and augment these eggs, packing them in silken satchels that disgorge thousands of biting spider babies on impact.

Until shaken off—or for the desperate target, incinerated—these spiders make it difficult to concentrate on anything other than escaping the swarm. The fascination effect ends automatically if a creature uses further hostile actions against the target, but hostile actions against the target's allies don't automatically end the effect.

The bomb deals 1d6 persistent poison damage, 1 poison splash damage, and fascinates the target while the persistent damage lasts.


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.

Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.


Related Items

NameLevelRarityPriceDamage
Blight Bomb (Lesser)1Common3 gp1d4
Blight Bomb (Moderate)3Common10 gp2d4
Dread Ampoule (Lesser)1Common3 gp1d6
Dread Ampoule (Moderate)3Common10 gp2d6
Pernicious Spore Bomb (Lesser)1Uncommon3 gp1-
Pernicious Spore Bomb (Moderate)3Uncommon10 gp2-
Skunk Bomb (Lesser)1Common4 gp1d4
Skunk Bomb (Moderate)3Common12 gp2d4
Vexing Vapor (Lesser)1Uncommon4 gp1d6
Vexing Vapor (Moderate)3Uncommon12 gp2d6
Spider Satchel (Moderate)4Uncommon16 gp0-
Blight Bomb (Greater)11Common250 gp3d4
Dread Ampoule (Greater)11Common300 gp3d6
Pernicious Spore Bomb (Greater)11Uncommon250 gp3-
Skunk Bomb (Greater)11Common240 gp3d4
Vexing Vapor (Greater)11Uncommon300 gp3d6
Spider Satchel (Greater)12Uncommon350 gp0-
Trueshape Bomb12Common375 gp3d6
Blightburn Bomb15Uncommon1200 gp3d6
Blight Bomb (Major)17Common2500 gp4d4