Item: Dread Ampoule (Lesser)
Activate A Strike
This flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals 1d6 mental damage and 1 mental splash damage.
On a hit, the target becomes Frightened 1, or Frightened 2 on a critical hit. Many types also grant an item bonus to attack rolls.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Emotion: This effect alters a creature’s emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
Fear: Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.
Mental: A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.
Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.
Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Dread Ampoule (Moderate) | 3 | Common | 2d6 |
| Dread Ampoule (Greater) | 11 | Common | 3d6 |
| Dread Ampoule (Major) | 17 | Common | 4d6 |
| Vexing Vapor (Lesser) | 1 | Uncommon | 1d6 |
| Vexing Vapor (Moderate) | 3 | Uncommon | 2d6 |
| Vexing Vapor (Greater) | 11 | Uncommon | 3d6 |
| Vexing Vapor (Major) | 17 | Uncommon | 4d6 |
| Blight Bomb (Lesser) | 1 | Common | 1d4 |
| Pernicious Spore Bomb (Lesser) | 1 | Uncommon | 1- |
| Skunk Bomb (Lesser) | 1 | Common | 1d4 |
| Spider Satchel (Lesser) | 2 | Uncommon | 0- |
| Blight Bomb (Moderate) | 3 | Common | 2d4 |
| Pernicious Spore Bomb (Moderate) | 3 | Uncommon | 2- |
| Silversoul Bomb | 3 | Rare | 2d4 |
| Skunk Bomb (Moderate) | 3 | Common | 2d4 |
| Spider Satchel (Moderate) | 4 | Uncommon | 0- |
| Blight Bomb (Greater) | 11 | Common | 3d4 |
| Pernicious Spore Bomb (Greater) | 11 | Uncommon | 3- |
| Silversoul Bomb (Greater) | 11 | Rare | 3d4 |
| Skunk Bomb (Greater) | 11 | Common | 3d4 |