Item: Acid Flask (Lesser)

TypeWeapon
Level1
Rarity
Common
CategoryMartial
GroupBomb
Damage1 acid
Price3 gp
UsageHeld in one hand
PublicationPathfinder GM CoreRemaster

Activate A Strike


This flask filled with corrosive acid deals 1 acid damage, 1d6 persistent acid damage, and 1 acid splash damage.


Trait Effects

Acid: Effects with this trait deal acid damage. Creatures with this trait have a connection to magical acid.

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.


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Inflammation Flask (Lesser)2Uncommon5 gp1d6
Acid Flask (Moderate)3Common10 gp1-
Sulfur Bomb (Moderate)3Uncommon12 gp2d4
Tenderizer Grenade (Moderate)3Uncommon12 gp2d6
Inflammation Flask (Moderate)4Uncommon15 gp2d6
Acid Flask (Greater)11Common250 gp1-
Sulfur Bomb (Greater)11Uncommon275 gp3d4
Tenderizer Grenade (Greater)11Uncommon275 gp3d6
Inflammation Flask (Greater)12Uncommon340 gp3d6
Acid Flask (Major)17Common2500 gp1-
Sulfur Bomb (Major)17Uncommon2750 gp4d4
Tenderizer Grenade (Major)17Uncommon2750 gp4d6
Inflammation Flask (Major)18Uncommon3750 gp4d6
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