Item: Versatile Vial
This tiny glass flask contains volatile chemicals that can be used offensively in a pinch. The bomb deals acid damage and acid splash damage.
Trait Effects
Acid: Effects with this trait deal acid damage. Creatures with this trait have a connection to magical acid.
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Infused: An alchemical item with the infused trait has a limited time before it becomes inert. Any non-permanent effects from your infused alchemical items, with the exception of afflictions such as slow-acting poisons, end when you make your daily preparations again.
Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Acid Flask (Lesser) | 1 | Common | 1- |
| Sulfur Bomb (Lesser) | 1 | Uncommon | 1d4 |
| Tenderizer Grenade (Lesser) | 1 | Uncommon | 1d6 |
| Inflammation Flask (Lesser) | 2 | Uncommon | 1d6 |
| Acid Flask (Moderate) | 3 | Common | 1- |
| Sulfur Bomb (Moderate) | 3 | Uncommon | 2d4 |
| Tenderizer Grenade (Moderate) | 3 | Uncommon | 2d6 |
| Inflammation Flask (Moderate) | 4 | Uncommon | 2d6 |
| Acid Flask (Greater) | 11 | Common | 1- |
| Sulfur Bomb (Greater) | 11 | Uncommon | 3d4 |
| Tenderizer Grenade (Greater) | 11 | Uncommon | 3d6 |
| Inflammation Flask (Greater) | 12 | Uncommon | 3d6 |
| Acid Flask (Major) | 17 | Common | 1- |
| Sulfur Bomb (Major) | 17 | Uncommon | 4d4 |
| Tenderizer Grenade (Major) | 17 | Uncommon | 4d6 |
| Inflammation Flask (Major) | 18 | Uncommon | 4d6 |
| Alchemist's Fire (Lesser) | 1 | Common | 1d8 |
| Atrophy Bomb (Lesser) | 1 | Uncommon | 0- |
| Blasting Stone (Lesser) | 1 | Common | 1d4 |
| Blight Bomb (Lesser) | 1 | Common | 1d4 |