Item: Tenderizer Grenade (Lesser)
Activate 1 Strike
Made from the acidic flesh of an especially astringent fruit found on the Plane of Wood, this bomb's contents soften, oxidize, and season whatever they touch.
On a successful Strike, a tenderizer grenade deals the 1d6 acid damage to the target and the 1 acid splash damage. Any resistances the target has against bludgeoning, piercing, and slashing damage are reduced by an amount based on the bomb's type. In addition, the target is showered with appetizing esters, oils, and salts, making them Off Guard against jaws Strikes, fangs Strikes, or similar Strikes with a creature's mouth. These additional effects last until the end of your next turn, or for 1 minute on a critical hit.
Trait Effects
Acid: Effects with this trait deal acid damage. Creatures with this trait have a connection to magical acid.
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Plant: Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Effects that manipulate plants have no effect in an area with no plants.
Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Tenderizer Grenade (Moderate) | 3 | Uncommon | 2d6 |
| Tenderizer Grenade (Greater) | 11 | Uncommon | 3d6 |
| Tenderizer Grenade (Major) | 17 | Uncommon | 4d6 |
| Acid Flask (Lesser) | 1 | Common | 1- |
| Durian Bomb (Lesser) | 1 | Uncommon | 1d4 |
| Sulfur Bomb (Lesser) | 1 | Uncommon | 1d4 |
| Versatile Vial | 1 | Common | 1d6 |
| Inflammation Flask (Lesser) | 2 | Uncommon | 1d6 |
| Acid Flask (Moderate) | 3 | Common | 1- |
| Durian Bomb (Moderate) | 3 | Uncommon | 2d4 |
| Sulfur Bomb (Moderate) | 3 | Uncommon | 2d4 |
| Inflammation Flask (Moderate) | 4 | Uncommon | 2d6 |
| Acid Flask (Greater) | 11 | Common | 1- |
| Durian Bomb (Greater) | 11 | Uncommon | 3d4 |
| Sulfur Bomb (Greater) | 11 | Uncommon | 3d4 |
| Inflammation Flask (Greater) | 12 | Uncommon | 3d6 |
| Acid Flask (Major) | 17 | Common | 1- |
| Durian Bomb (Major) | 17 | Uncommon | 4d4 |
| Sulfur Bomb (Major) | 17 | Uncommon | 4d4 |
| Inflammation Flask (Major) | 18 | Uncommon | 4d6 |