Item: Atrophy Bomb (Greater)
Activate 1 Strike
Atrophy bombs contain powerful chemicals developed by Urgathoan alchemists that sap a living creature's strength and drain their energy. The bomb deals 3d4 persistent void damage and 3 void splash damage, and the target is Enfeebled 2 until the start of your next turn. You gain a +2 item bonus to attack rolls with this bomb.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.
Void: Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy. Planes with this trait are vast, empty reaches that suck the life from the living. They tend to be lonely, haunted planes, drained of color and filled with winds carrying the moans of the dead At the end of each round, a living creature takes at least minor void environmental damage. In the strongest areas of a void plane, they could take moderate or even major void damage at the end of each round. This damage has the death trait, and if a living creature is reduced to 0 Hit Points by this void damage and killed, it crumbles into ash and can become a wraith (see Monster Core).
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Necrotic Bomb (Greater) | 11 | Common | 3d6 |
| Defoliation Bomb (Greater) | 12 | Uncommon | 3d6 |
| Atrophy Bomb (Major) | 17 | Uncommon | 0- |
| Necrotic Bomb (Major) | 17 | Common | 4d6 |
| Defoliation Bomb (Major) | 18 | Uncommon | 4d6 |
| Defoliation Bomb (Moderate) | 4 | Uncommon | 2d6 |
| Atrophy Bomb (Moderate) | 3 | Uncommon | 0- |
| Necrotic Bomb (Moderate) | 3 | Common | 2d6 |
| Defoliation Bomb (Lesser) | 2 | Uncommon | 1d6 |
| Atrophy Bomb (Lesser) | 1 | Uncommon | 0- |
| Necrotic Bomb (Lesser) | 1 | Common | 1d6 |
| Acid Flask (Greater) | 11 | Common | 1- |
| Alchemist's Fire (Greater) | 11 | Common | 3d8 |
| Blasting Stone (Greater) | 11 | Common | 3d4 |
| Blight Bomb (Greater) | 11 | Common | 3d4 |
| Blood Bomb (Greater) | 11 | Uncommon | 1- |
| Bottled Lightning (Greater) | 11 | Common | 3d6 |
| Dread Ampoule (Greater) | 11 | Common | 3d6 |
| Durian Bomb (Greater) | 11 | Uncommon | 3d4 |
| Frost Vial (Greater) | 11 | Common | 3d6 |