Item: Boulder Seed
Activate 1 Strike
This bomb is made of volatile fluids that rapidly expand and harden when exposed to air. A boulder seed grants a +2 item bonus to attack rolls and deals 3d4 bludgeoning damage and 3 bludgeoning splash damage, according to the bomb's type. When activated, the bomb fills a 5-foot cube with hardened foam, it creates a boulder as hard as wood (Hardness 5, HP 20) that pushes Medium or smaller targets. On a critical hit, the target also falls Prone. The splash zone fills with rubble, creating difficult terrain. The "boulder" the bomb creates fails all saving throws and loses 1 Hardness per round, disintegrating into fine powder when the boulder's Hardness is reduced to 0. At that time, the difficult terrain the bomb created also disappears.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Bottled Sunlight (Greater) | 12 | Common | 3d4 |
| Crystal Shards (Greater) | 12 | Common | 3d4 |
| Defoliation Bomb (Greater) | 12 | Uncommon | 3d6 |
| Inflammation Flask (Greater) | 12 | Uncommon | 3d6 |
| Lodestone Bomb | 12 | Common | 3d4 |
| Nail Bomb (Greater) | 12 | Uncommon | 6d4 |
| Shatterstone | 12 | Common | 3d6 |
| Spider Satchel (Greater) | 12 | Uncommon | 0- |
| Trueshape Bomb | 12 | Common | 3d6 |
| Acid Flask (Greater) | 11 | Common | 1- |
| Alchemist's Fire (Greater) | 11 | Common | 3d8 |
| Atrophy Bomb (Greater) | 11 | Uncommon | 0- |
| Blasting Stone (Greater) | 11 | Common | 3d4 |
| Blight Bomb (Greater) | 11 | Common | 3d4 |
| Blood Bomb (Greater) | 11 | Uncommon | 1- |
| Bottled Lightning (Greater) | 11 | Common | 3d6 |
| Dread Ampoule (Greater) | 11 | Common | 3d6 |
| Durian Bomb (Greater) | 11 | Uncommon | 3d4 |
| Frost Vial (Greater) | 11 | Common | 3d6 |
| Ghost Charge (Greater) | 11 | Common | 3d8 |