Item: Lodestone Bomb
Activate 1 Strike
Lodestone bombs hold reactive ionized minerals preserved in a dormant state until broken. The bomb grants a +2 item bonus to attack rolls and deals 3d4 force damage and 2 force splash damage. In addition, a target made of metal, wearing metal armor, or using metal weapons takes 2d4 persistent force and is Clumsy 1 and Enfeebled 1 while taking the persistent damage. The persistent damage can last up to 1 minute.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Force: Effects with this trait deal force damage or create objects made of pure magical force.
Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Pressure Bomb (Greater) | 11 | Uncommon | 275 gp | 3d4 |
| Pressure Bomb (Major) | 17 | Uncommon | 2750 gp | 4d4 |
| Lodestone Bomb (Greater) | 18 | Common | 4500 gp | 4d4 |
| Pressure Bomb (Moderate) | 3 | Uncommon | 12 gp | 2d4 |
| Pressure Bomb (Lesser) | 1 | Uncommon | 4 gp | 1d4 |
| Aether Marbles (Moderate) | 12 | Uncommon | 360 gp | 3d6 |
| Bottled Sunlight (Greater) | 12 | Common | 360 gp | 3d4 |
| Boulder Seed | 12 | Common | 360 gp | 3d4 |
| Crystal Shards (Greater) | 12 | Common | 350 gp | 3d4 |
| Defoliation Bomb (Greater) | 12 | Uncommon | 350 gp | 3d6 |
| Inflammation Flask (Greater) | 12 | Uncommon | 340 gp | 3d6 |
| Nail Bomb (Greater) | 12 | Uncommon | 350 gp | 6d4 |
| Shatterstone | 12 | Common | 380 gp | 3d6 |
| Spider Satchel (Greater) | 12 | Uncommon | 350 gp | 0- |
| Trueshape Bomb | 12 | Common | 375 gp | 3d6 |
| Acid Flask (Greater) | 11 | Common | 250 gp | 1- |
| Alchemist's Fire (Greater) | 11 | Common | 250 gp | 3d8 |
| Atrophy Bomb (Greater) | 11 | Uncommon | 255 gp | 0- |
| Blasting Stone (Greater) | 11 | Common | 250 gp | 3d4 |
| Blight Bomb (Greater) | 11 | Common | 250 gp | 3d4 |