Item: Aether Marbles (Moderate)

TypeWeapon
Level12
Rarity
Uncommon
CategoryMartial
GroupBomb
Damage3d6 force
Price360 gp
UsageHeld in one hand
PublicationPathfinder Adventure Path: GatewalkersRemaster

Activate 1 Strike


Aether marbles create violent, lingering eddies of force that extend partially into unseen planes. You gain a +2 item bonus to attack rolls with the bomb. When the bomb explodes, it deals 3d6 force damage and 3 force splash damage.

Surfaces in the splash area are filled with twisting eddies of force, which are difficult terrain for incorporeal creatures but not for corporeal ones. The force eddies in a square disperse after an incorporeal creature enters the square.


Trait Effects

Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Force: Effects with this trait deal force damage or create objects made of pure magical force.

Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.


Related Items

NameLevelRarityPriceDamage
Lodestone Bomb12Common400 gp3d4
Pressure Bomb (Greater)11Uncommon275 gp3d4
Pressure Bomb (Major)17Uncommon2750 gp4d4
Aether Marbles (Greater)18Uncommon3400 gp4d6
Lodestone Bomb (Greater)18Common4500 gp4d4
Aether Marbles (Lesser)4Uncommon19 gp2d6
Pressure Bomb (Moderate)3Uncommon12 gp2d4
Pressure Bomb (Lesser)1Uncommon4 gp1d4
Bottled Sunlight (Greater)12Common360 gp3d4
Boulder Seed12Common360 gp3d4
Crystal Shards (Greater)12Common350 gp3d4
Defoliation Bomb (Greater)12Uncommon350 gp3d6
Inflammation Flask (Greater)12Uncommon340 gp3d6
Nail Bomb (Greater)12Uncommon350 gp6d4
Shatterstone12Common380 gp3d6
Spider Satchel (Greater)12Uncommon350 gp0-
Trueshape Bomb12Common375 gp3d6
Acid Flask (Greater)11Common250 gp1-
Alchemist's Fire (Greater)11Common250 gp3d8
Atrophy Bomb (Greater)11Uncommon255 gp0-