Item: Zetogeki Hide Armor

TypeArmor
Level8
Rarity
Uncommon
Base ItemHide Armor
CategoryMedium
GroupLeather
AC Bonus3
Dex Cap2
Speed Penalty-5
Strength2
Price500 gp
PublicationPathfinder #208: Hoof, Cinder, and Storm

This +1 fire-resistant hide armor is adorned with the shale-like scales of the zetogeki, a giant reptile that dwells near sites of volcanic activity. Like the armor's namesake, you can adjust the scales to better absorb kinetic energy at the cost of some mobility.


Activate—Shift Scales 1

Frequency once per day

Effect Until the end of your next turn, you gain resistance 5 to bludgeoning, piercing, and slashing damage, but your Speeds are reduced by 10 feet (minimum 5 feet).

Effect: Shift Scales


Trait Effects

Earth: Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth. These planes are mostly solid. Travelers arriving upon an earth plane risk suffocation if they don’t reach a cavern or some other air pocket within the plane’s solid matter. Creatures who can’t burrow are entombed in the plane’s substance and must attempt to dig their way toward an air pocket. Air creatures are ill at ease, as they rarely have the space to move freely through even the loftiest warrens.

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


Armor Specialisation Effects

The thick but pliable leather cushions and redirects glancing blows.

Medium Armor: You gain resistance to bludgeoning damage equal to 1 + the value of the armor's potency rune.


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