Item: Parachute Mail

TypeArmor
Level5
Rarity
Common
Base ItemChain Mail
CategoryMedium
GroupChain
AC Bonus4
Dex Cap1
Speed Penalty-5
Strength3
Price150 gp
PublicationPathfinder Battlecry!Remaster

Favored by soldiers deployed on airships, this chain mail has a built-in parachute connected to the armor itself, with an additional harness to be worn underneath. It takes 10 minutes and a successful DC 15 Crafting check to successfully repack the parachute.

Activate—Deploy Parachute R (manipulate)

Frequency once until repacked

Trigger You are falling


Effect Once activated, the parachute will fully deploy within 1 round. If it is deployed at a height greater than 100 feet, the parachute will prevent you from receiving falling damage. If deployed at a height of less than 100 feet, it will reduce the damage taken from falling by half.


Trait Effects

Flexible: The armor is pliable and doesn’t hinder most actions. You don’t apply its check penalty to Acrobatics or Athletics checks.

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Noisy: This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier.


Armor Specialisation Effects

The overlapping rings of chain are designed to deflect piercing attacks and reduce the impact of crushing blows.

Medium Armor: When you take damage from a critical hit, reduce the extra damage by 4 + the value of the armor's potency rune. This is the damage beyond the base damage, as determined on a success.


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