Item: Mamlambo Scale
The faint glow beneath the thick, algae-green scales of this suit of +1 resilient scale mail hints at the armor's source.
Activate—Luminous Lure 1 (concentrate, light, manipulate, mental, visual)
Frequency Once per day
Effect The mamlambo scale sheds dim light in a 20-foot emanation. The light has a duration of 1 minute, but you can extinguish the light with an Interact action. A creature that begins its turn in the light must attempt a DC 26 Will save. Regardless of the save's result, the creature is temporarily immune for 1 hour.
Critical Success The creature is unaffected.
Success The creature is Slowed 1 for 1 round.
Failure The creature is Fascinated, and for as long as it remains in the light, it must spend at least 1 of its actions on each of its turns to move closer to the source of the light. If the creature ends its movement adjacent to you, it is slowed 1 until it is out of the light or until you make a Strike against it.
Critical Failure As failure, but the creature is also Off Guard against the first Strike you make against it while it is slowed.
Craft Requirements The initial raw materials must include the scales and hide of a mamlambo.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Armor Specialisation Effects
The interwoven components and carefully layered materials are designed to cushion impacts and deflect piercing points.
Medium Armor: You gain resistance to piercing damage equal to 1 + the value of the armor's potency rune.
Related Items
| Name | Level | Rarity | Price | AC Bonus |
|---|---|---|---|---|
| Medusa Armor | 14 | Rare | - | 3 |
| Impenetrable Scale | 17 | Uncommon | 12800 gp | 3 |
| Scale Mail | - | Common | 4 gp | 3 |
| Aurochs Hide Armor | 10 | Uncommon | 1000 gp | 3 |
| Tales in Timber | 10 | Common | 1000 gp | 3 |
| Warleader's Bulwark | 10 | Common | 1000 gp | 4 |
| Mitigation Mail | 9 | Uncommon | 700 gp | 4 |
| Onslaught Hide | 9 | Common | 700 gp | 3 |
| Reactive Mail (Greater) | 11 | Common | 1400 gp | 4 |
| Message Mail | 8 | Common | 430 gp | 4 |
| Zetogeki Hide Armor | 8 | Uncommon | 500 gp | 3 |
| Mitigation Mail (Greater) | 13 | Uncommon | 3000 gp | 4 |
| Tales in Timber (Greater) | 13 | Common | 2800 gp | 3 |
| Frost Furs | 14 | Uncommon | 4500 gp | 3 |
| Ghoul Hide | 6 | Uncommon | 220 gp | 3 |
| Parachute Mail | 5 | Common | 150 gp | 4 |
| Reactive Mail | 5 | Common | 160 gp | 4 |
| Thunder Mail | 15 | Common | 6500 gp | 4 |
| Mitigation Mail (Major) | 17 | Uncommon | 14000 gp | 4 |
| Reactive Mail (Major) | 17 | Common | 14000 gp | 4 |