Item: Verdant Staff (Greater)
This oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks to identify plants and fungi.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrips Tangle Vine
- 1st Runic Body, Runic Weapon
- 2nd Entangling Flora, Oaken Resilience, One With Plants, Shape Wood
- 3rd Wall Of Thorns, Speak With Plants
- 4th Oaken Resilience, Speak With Plants
- 5th Plant Form, Wall Of Thorns
Craft Requirements Supply one casting of all listed ranks of all listed spells.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Animal Staff (Major) | 12 | Common | 1d4 |
| Arboreal Staff | 12 | Rare | 1d4 |
| Atmospheric Staff (Greater) | 12 | Uncommon | 1d4 |
| Boreal Staff (Greater) | 12 | Common | 1d4 |
| Composer Staff (Major) | 12 | Common | 1d4 |
| Gambler's Staff | 12 | Uncommon | 1d4 |
| Librarian Staff (Greater) | 12 | Common | 1d4 |
| Mentalist's Staff (Major) | 12 | Common | 1d4 |
| Pirate Staff | 12 | Common | 1d4 |
| Purgatory Emissary's Staff | 12 | Rare | 1d4 |
| Ringmaster's Staff (Greater) | 12 | Uncommon | 1d4 |
| Snowcaster's Staff | 12 | Rare | 1d4 |
| Socialite Staff | 12 | Common | 1d4 |
| Staff of Air (Major) | 12 | Common | 1d4 |
| Staff of Arcane Might | 12 | Rare | 1d4 |
| Staff of Earth (Major) | 12 | Common | 1d4 |
| Staff of Fire (Major) | 12 | Common | 1d4 |
| Staff of Healing (Major) | 12 | Common | 1d4 |
| Staff of Impossible Visions (Greater) | 12 | Uncommon | 1d4 |
| Staff of the Black Desert | 12 | Uncommon | 1d4 |