Item: Spore Sap

TypeWeapon
Level11
Rarity
Uncommon
Base ItemSap
CategoryMartial
GroupClub
Damage1d6 bludgeoning
Price1250 gp
UsageHeld in one hand
PublicationPathfinder #154: Siege of the Dinosaurs

This flexible +2 striking sap is crafted from the stalks of cave fungi and bound around a mesh of spore-infused gills. Demon-worshipping xulgaths use spore saps to capture spellcasters alive for later sacrifice.

Activate R Interact (poison)

Frequency three times per day

Trigger You successfully Strike a creature with the spore sap


Effect The spore sap releases a puff of stupefying fungal spores. The target must succeed at a DC 28 Fortitude or become stupefied 1 for 1 minute (Stupefied 2 on a critical failure).


Trait Effects

Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.

Fungus: Fungal creatures have the fungus trait. They are distinct from normal fungi.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Nonlethal: Attacks with this weapon are nonlethal, and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a –2 circumstance penalty.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


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