Item: Acrobat's Staff

TypeWeapon
Level6
Rarity
Uncommon
Base ItemBo Staff
CategoryMartial
GroupClub
Damage1d8 bludgeoning
Price235 gp
UsageHeld in two hands

This +1 striking bo staff is particularly long, making it useful as a balancing pole. While you wield it, the acrobat's staff releases chalk dust to make your grip more secure, granting you a +1 circumstance bonus to your Reflex DC against checks to Disarm you of it.


Activate R command

Trigger You fail or critically fail an Acrobatics check to Balance and would fall


Effect Reroll the Acrobatics check and take the better result.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


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