Item: Dragonscale Bo Staff

TypeWeapon
Level6
Rarity
Common
Base ItemBo Staff
CategoryMartial
GroupClub
Damage1d8 bludgeoning
Price240 gp
UsageHeld in two hands
PublicationPathfinder Treasure Vault (Remastered)

This +1 striking bo staff is covered in scales shed by or harvested from a dragon. When benefiting from the circumstance bonus to AC granted by the bo staff's parry trait, you also gain a +1 circumstance bonus to saving throws against magical effects of the tradition matching the dragon who provided the scales, plus resistance 5 to a damage type determined by that tradition: force for arcane, spirit for divine, mental for occult, or fire for primal. For instance, a dragonscale bo staff made with scales taken from an omen dragon would provide a +1 circumstance bonus to saves against occult effects and resistance 5 to mental damage.


Craft Requirements The initial raw materials must include scales from one type of dragon.


Trait Effects

Monk: Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.

Parry: This weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is trained or better, you can spend a single action to position your weapon defensively, gaining a +1 circumstance bonus to AC until the start of your next turn.

Reach: This weapon can be used to attack enemies up to 10 feet away instead of only adjacent enemies. For creatures with reach, the weapon increases their reach by 5 feet.

Trip: You can use this weapon to Trip with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


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