Item: Staff of Sun Wukong

TypeWeapon
Level20
Rarity
Unique
Base ItemBo Staff
CategoryMartial
GroupClub
Damage1d8 bludgeoning
Price-
UsageHeld in two hands

Also known as Ruyi Bang, this +3 major striking greater extending grievous bo staff is a legendary artifact wielded by the Monkey King, Sun Wukong. Unlike normal bo staves, the Staff of Sun Wukong is made of solid iron with two brilliant gold bands at either end.

Activate—Meteor Slam 1 (concentrate, manipulate)

Frequency once per day


Effect You extend the staff with the force of a meteor, dealing 10d10 bludgeoning damage to a single creature within 120 feet and making it Enfeebled 1 for 1 day. All other creatures within 10 feet of the target (except the staff's wielder) take 8d10 sonic damage (DC 43 Basic Reflex save).

Activate—Close at Hand f


Effect It's said that Sun Wukong tucked this magical staff behind his ear during his travels. When not in use, the Staff of Sun Wukong shrinks to the size and weight of a needle or toothpick, making it highly concealable (+4 circumstance bonus to Stealth checks to hide it from sight). In this form, the item has negligible Bulk. You can Activate this ability again to return the staff to its normal size.

Activate—Cloud Somersault 1 (manipulate)


Effect You use the shapeshifting capabilities of this relic to propel yourself great distances. You Leap up to 50 feet in any direction.


Destruction Despite being made of iron and gold, mundane heat sources can't damage the Staff of Sun Wukong. Magical fire similarly has no effect on this relic. The only way to destroy this item is to expose it to the intense heat of a specific volcano in the depths of the Songil Sea (though which volcano remains shrouded in myth).


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


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