Item: Sensei's Parasol

TypeWeapon
Level11
Rarity
Rare
Base ItemBo Staff
CategoryMartial
GroupClub
Damage1d8 bludgeoning
Price1400 gp
UsageHeld in two hands
PublicationPathfinder Season of Ghosts Hardcover Compilation

A master once said to his pupil that, in the hands of a skilled practitioner, even a parasol can become a deadly weapon. Returning the next day, the pupil excitedly turned over a parasol forged out of metal slats, explaining that it lowered the amount of skill one would need to exert deadly force. The master sighed, seeing that his pupil had failed to see the point, but accepted the gift nonetheless. Ingenuity was, after all, a virtue.

Since then, other smiths have imitated the pupil's design and crafted additional sensei's parasols, and they're highly sought after by those who appreciate multipurpose tools. This weapon functions as a +2 striking bo staff.

Activate—Your Attacks Are but Raindrops 1 (manipulate)

Frequency once per day


Effect You cause the metal slats of the parasol to open up, transforming it into a moderate sturdy shield (Hardness 13, HP 104 [BT 51]). You can sustain this activation for up to 10 minutes, after which the sensei's parasol reverts back to bo staff form. If it's broken as a shield, it reverts to its undamaged bo staff form. If it's destroyed as a shield, it reverts to bo staff form and becomes broken.

Activate—Defensive Redirection R (concentrate)

Requirements The sensei's parasol is in bo staff form and isn't broken

Frequency once per day

Trigger A creature misses you with a melee Strike


Effect You redirect the missed Strike to target a creature or object within the triggering creature's reach. The triggering creature rolls a new Strike against the new target to determine the results of the redirected attack.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Monk: Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.

Parry: This weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is trained or better, you can spend a single action to position your weapon defensively, gaining a +1 circumstance bonus to AC until the start of your next turn.

Reach: This weapon can be used to attack enemies up to 10 feet away instead of only adjacent enemies. For creatures with reach, the weapon increases their reach by 5 feet.

Trip: You can use this weapon to Trip with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


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