Item: Sensei's Parasol
A master once said to his pupil that, in the hands of a skilled practitioner, even a parasol can become a deadly weapon. Returning the next day, the pupil excitedly turned over a parasol forged out of metal slats, explaining that it lowered the amount of skill one would need to exert deadly force. The master sighed, seeing that his pupil had failed to see the point, but accepted the gift nonetheless. Ingenuity was, after all, a virtue.
Since then, additional sensei's parasols have been crafted, and they're very sought after. This weapon functions as a +2 striking bo staff.
Activate 1 Interact
Frequency once per day
Effect You cause the metal slats of the parasol to open up, transforming it into a Moderate Sturdy Shield (Hardness 13, HP 104 [BT 51]). You can sustain this activation for up to 10 minutes, after which the sensei's parasol reverts back to bo-staff form. If it's broken as a shield, it reverts to its undamaged bo-staff form. If it's destroyed as a shield, it reverts to bo-staff form and becomes broken.
Activate r envision
Requirements The sensei's parasol is in bo-staff form and isn't broken
Frequency once per day
Trigger A creature misses you with a melee Strike
Effect You redirect the missed Strike to target a creature or object within the triggering creature's reach. The triggering creature rolls a new Strike against the new target to determine the results of the redirected attack.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Acrobat's Staff | 6 | Uncommon | 1d8 |
| Dragonscale Bo Staff | 6 | Common | 1d8 |
| Dragonscale Staff | 6 | Common | 1d8 |
| Staff of Sun Wukong | 20 | Unique | 1d8 |
| Bo Staff | 0 | Common | 1d8 |
| Whipstaff | 0 | Uncommon | 1d6 |
| Spore Sap | 11 | Uncommon | 1d6 |
| Giant Squid Lash | 10 | Uncommon | 1d4 |
| Skeletal Claw | 9 | Uncommon | 1d4 |
| Whip of Compliance | 9 | Uncommon | 1d4 |
| Constricting Meteor | 8 | Uncommon | 1d8 |
| Deflecting Branch | 14 | Uncommon | 1d10 |
| Branch of the Great Sugi | 7 | Rare | 1d4 |
| Kinetic Club | 7 | Uncommon | 1d10 |
| Slime Whip | 7 | Uncommon | 1d4 |
| Chatterer of Follies | 6 | Uncommon | 1d6 |
| Conflagration Club | 6 | Common | 1d10 |
| Hell's Judgment | 16 | Uncommon | 1d10 |
| Torag's Silver Anvil | 18 | Uncommon | 1d8 |
| Exquisite Sword Cane Sheath | 0 | Common | 1d4 |