Item: Kinetic Club

TypeWeapon
Level7
Rarity
Uncommon
Base ItemGreatclub
CategoryMartial
GroupClub
Damage1d10 bludgeoning
Price325 gp
UsageHeld in two hands

Embedded along the length of this +1 striking greatclub are the teeth and scales of a zetogeki, a giant lizard that can absorb and then release bursts of kinetic energy. The more momentum a wielder builds up while swinging the weapon, the more forceful the impact when it finally makes contact.

Activate—Store Kinetic Energy f (concentrate)

Frequency once per hour

Trigger You add a circumstance bonus to your attack with the kinetic club's backswing trait and successfully Strike your target


Effect You channel the club's stored energy into the Strike, dealing 1d6 additional damage. If the club has a greater striking rune, increase the additional damage to 2d6. If the club has a major striking rune, increase the additional damage to 3d6.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


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